public static TilePlaceModel PlaceTileRect(this GameInputModel model) { return(model.ToPlaceModelInternal( new Vector3(model.WorldCurrentPos.x, model.WorldCurrentPos.y, 0), new Vector3(model.WorldDownPos.x, model.WorldDownPos.y, 0), PlaceTileMode.PlaceTileRect)); }
public static TilePlaceModel PlaceTileDraw(this GameInputModel model) { var p = new Vector3(model.WorldCurrentPos.x, model.WorldCurrentPos.y, 0); return(model.ToPlaceModelInternal(p, p, PlaceTileMode.PlaceTileDraw)); }