private void Awake() { GameInputManager inputManager = Global.Instance.GetInputManager(); for (int i = 0; i < inputManager.GetControllerCount(); i++) { KInputController controller = inputManager.GetController(i); if (controller.IsGamepad) { KInputHandler.Add(controller, base.gameObject); } } KInputHandler.Add(inputManager.GetDefaultController(), KScreenManager.Instance, 10); DebugHandler child = new DebugHandler(); KInputHandler.Add(inputManager.GetDefaultController(), child, -1); }