public override void RightClicked(float globalMouseX, float globalMouseY) { GameInput.AddContainerUIToScreen(SpaceGame._hud, SpaceGame._playerEntity, _gump); return; }
public override void RightClicked(float globalMouseX, float globalMouseY) { GameInput.AddContainerUIToScreen(SpaceGame._hud, SpaceGame._playerEntity, _gump); return; }