Exemplo n.º 1
0
    protected override void HandleMsg(EPhotonMsg pReceivedMsg, object[] pParams, ByteBuffer bb)
    {
        switch (pReceivedMsg)
        {
        case EPhotonMsg.MainMenu_SyncGameInfo:

            GameInitInfoS infoS    = GameInitInfoS.GetRootAsGameInitInfoS(bb);
            GameInitInfo  gameInfo = GameInitInfo.Deserialize(infoS);
            Debug.Log(gameInfo);

            //reset current game info - DONT assign it
            //it will be set from UI elements
            brainiacs.GameInitInfo = new GameInitInfo();
            mainMenu.GameSetup.OpenMain(gameInfo);
            break;

        case EPhotonMsg.MainMenu_SyncPlayerInfo:
            PlayerInitInfoS playerInfoS = PlayerInitInfoS.GetRootAsPlayerInitInfoS(bb);
            PlayerInitInfo  playerInfo  = PlayerInitInfo.Deserialize(playerInfoS);
            mainMenu.GameSetup.SetupMain.UpdatePlayer(playerInfo);
            break;

        case EPhotonMsg.None:
        default:
            Debug.LogError("Message not handled");

            break;
        }
    }
Exemplo n.º 2
0
    public void debug_ReceiveGameinfo()
    {
        GameInitInfo info = new GameInitInfo();

        info.Mode = EGameMode.Deathmatch;

        PlayerInitInfo player = new PlayerInitInfo(
            1, EHero.Currie, "ADA", EPlayerColor.Blue, EPlayerType.LocalPlayer);

        player.PhotonPlayer = PhotonNetwork.LocalPlayer;
        info.AddPlayer(player);

        player = new PlayerInitInfo(
            1, EHero.Einstein, "ADA_bot", EPlayerColor.Red, EPlayerType.AI);
        player.PhotonPlayer = PhotonNetwork.LocalPlayer;
        info.AddPlayer(player);

        player = new PlayerInitInfo(
            1, EHero.DaVinci, "ADA_remote", EPlayerColor.Yellow, EPlayerType.RemotePlayer);
        player.PhotonPlayer = PhotonNetwork.LocalPlayer;
        info.AddPlayer(player);

        player = new PlayerInitInfo(
            1, EHero.Nobel, "ADA_remote2", EPlayerColor.Pink, EPlayerType.RemotePlayer);
        //player.PhotonPlayer = PhotonNetwork.LocalPlayer;
        player.IsReady = true;
        info.AddPlayer(player);

        var gameInfoBytes = info.Serialize();

        MainMenu.Instance.Photon.debug_HandleMsg(EPhotonMsg.MainMenu_SyncGameInfo, gameInfoBytes);
    }
Exemplo n.º 3
0
    public void Init()
    {
        //Info = pPlayerInfo;
        GameInitInfo gameInitInfo = brainiacs.GameInitInfo;

        lives = gameInitInfo.Mode == EGameMode.Deathmatch ?
                gameInitInfo.GameModeValue : 666;

        //SetStat(EPlayerStats.Health, MAX_HEALTH);
        //Hero = pPlayerInfo.Hero;
        //Name = pPlayerInfo.Name;
        //Color = pPlayerInfo.Color;

        player.OnPlayerInited.AddAction(OnRespawn);         //stats can be set only after player is inited
        //OnRespawn(); //to update health etc
    }
Exemplo n.º 4
0
    internal void SetGameInfo(GameInitInfo pGameInfo)
    {
        for (int i = 0; i < pGameInfo.Players.Count; i++)
        {
            PlayerInitInfo player = pGameInfo.Players[i];
            AddPlayer(player);
        }
        EGameMode mode = pGameInfo.Mode;

        gameModeToggleTime.isOn       = mode == EGameMode.Time;
        gameModeToggleScore.isOn      = mode == EGameMode.Score;
        gameModeToggleDeathmatch.isOn = mode == EGameMode.Deathmatch;

        mapSwapper.SetValue((int)pGameInfo.Map);

        gameModeValueSwapper.SetNumberValue(pGameInfo.GameModeValue);
    }
Exemplo n.º 5
0
    internal static GameInitInfo Deserialize(GameInitInfoS pGameInfoS)
    {
        GameInitInfo gameInfo = new GameInitInfo();

        gameInfo.Mode          = (EGameMode)pGameInfoS.Mode;
        gameInfo.Map           = (EMap)pGameInfoS.Map;
        gameInfo.GameModeValue = pGameInfoS.GameModeValue;
        for (int i = 0; i < pGameInfoS.PlayersLength; i++)
        {
            PlayerInitInfoS?playerS = pGameInfoS.Players(i);
            if (playerS != null)
            {
                gameInfo.AddPlayer(PlayerInitInfo.Deserialize((PlayerInitInfoS)playerS));
            }
        }
        return(gameInfo);
    }
Exemplo n.º 6
0
 internal void OpenMain(GameInitInfo pGameInfo)
 {
     OpenMain(false);
     SetupMain.SetGameInfo(pGameInfo);
 }