Exemplo n.º 1
0
    public void Awake() {
        if(playerNum > 2 && GameInit.playerNum <= 2 && playerNum > GameInit.playerNum) {
            this.gameObject.SetActive(false);
            return;
        }
        Debug.Log("Player Num: "+playerNum);
        GameInit.players [playerNum - 1] = this;
		facingRight = true;
		color = GameInit.getPlayerColor(playerNum);
		controllerNum = GameInit.getControllerNum(playerNum);
//		GameInit i = new GameInit ();
        elements [0] = GameInit.getPlayerElement(playerNum, 0); //new Earth();
        elements [1] = GameInit.getPlayerElement(playerNum, 1);//new Air();     
        punchMaker();

//        healthBarTrans = healthBar.GetComponent<RectTransform>() as RectTransform;
//        manaBarTrans = manaBar.GetComponent<RectTransform>() as RectTransform;

//		elementL.s
        
		
        /*
		* instantiate missile for player
		*/
		
        /*
		* instantiate wall for player
		*/
    }