Exemplo n.º 1
0
    // Use this for initialization
    void Awake()
    {
        if (GameSettings.SOLO)
        {
            objTimer.SetActive(false);
        }

        scrTimer = objTimer.GetComponent <TimerUI>();

        GameInfoDrag.SetNewRound();

        scrPrWPreTop = previewWordObjTop.GetComponent <PreviewWordPrefab>();
        scrPrWPreBot = previewWordObjBot.GetComponent <PreviewWordPrefab>();

        whatSortText1 = whatSortObj1.GetComponent <Text>();
        whatSortText2 = whatSortObj2.GetComponent <Text>();

        if (GameInfoDrag.currentRoundTimeLeft != 0)
        {
            timeToNextGame = (long)GameInfoDrag.currentRoundTimeLeft;
            GameInfoDrag.currentRoundTimeLeft = 0;
        }
        else
        {
            timeToNextGame = GameInfoDrag.info.round_duration_ms;
        }
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Awake()
    {
        objTimer.SetActive(false);

        GameInfoDrag.SetRoundStartInfo(GameInfoCollocation.currentGame.currentGameData, false);
        GameInfoDrag.currentRound = 0;

        GameInfoDrag.SetNewRound();

        scrPrWPreTop = previewWordObjTop.GetComponent <PreviewWordPrefab>();
        scrPrWPreBot = previewWordObjBot.GetComponent <PreviewWordPrefab>();

        whatSortText1 = whatSortObj1.GetComponent <Text>();
        whatSortText2 = whatSortObj2.GetComponent <Text>();
    }