public async Task AllAsync_VerifyObject() { //Arrange var games = new List <Game>(); var game = new Game() { Author = "Michael", InitialState = "[[true,false],[false,false]]" }; games.Add(game); game = new Game() { Author = "Dan", InitialState = "[[true,true],[false,false]]" }; games.Add(game); var userMock = new Mock <IHistoryQuery>(); userMock.Setup(x => x.AllAsync()).ReturnsAsync(games); var service = new GameHistoryController(userMock.Object); //Act var result = await service.GetAll() as OkObjectResult; var actualResult = result.Value; //Assert Assert.Equal(games, (List <Game>)actualResult); }
public async Task UpdateAsync_VerifyGameState() { //Arrange string newState = "[[true,false],[false,false]]"; var game = new Game() { Id = 2, InitialState = "[[false,false],[true,true]]" }; var returnedGame = new Game() { Id = game.Id, InitialState = newState }; var userMock = new Mock <IHistoryQuery>(); userMock.Setup(x => x.UpdateAsync(game.Id, game)).ReturnsAsync(returnedGame); var service = new GameHistoryController(userMock.Object); //Act var result = await service.PutOne(game.Id, game) as OkObjectResult; var actualResult = result.Value; //Assert Assert.Equal(returnedGame, (Game)actualResult); }
public async Task AllAsync_VerifyInvalidData() { //Arrange var games = new List <Game>(); var userMock = new Mock <IHistoryQuery>(); userMock.Setup(x => x.AllAsync()).ReturnsAsync(games); var service = new GameHistoryController(userMock.Object); //Act var result = await service.GetAll() as NotFoundResult; //Assert Assert.IsType <NotFoundResult>(result); }
public async Task FindOneAsync_VerifyInvalidId() { //Arrange var id = 0; Game returnedUser = null; var userMock = new Mock <IHistoryQuery>(); userMock.Setup(x => x.FindOneAsync(id)).ReturnsAsync(returnedUser); var service = new GameHistoryController(userMock.Object); //Act var result = await service.GetOne(id) as NotFoundResult; //Assert Assert.IsType <NotFoundResult>(result); }
public async Task InsertAsync_VerifyInvalidGameState() { //Arrange Game returnedGame = null; var game = new Game() { Author = "Michael", InitialState = "" }; var userMock = new Mock <IHistoryQuery>(); userMock.Setup(x => x.InsertAsync(game)).ReturnsAsync(returnedGame); var service = new GameHistoryController(userMock.Object); //Act var result = await service.Post(game) as NotFoundResult; //Assert Assert.IsType <NotFoundResult>(result); }
public async Task DeleteAsync_VerifyInvalidId() { //Arrange var game = new Game() { Id = 0, Author = "Michael", InitialState = "[[true,false],[false,false]]" }; Game returnedGame = null; var userMock = new Mock <IHistoryQuery>(); userMock.Setup(x => x.DeleteAsync(game)).ReturnsAsync(returnedGame); var service = new GameHistoryController(userMock.Object); //Act var result = await service.DeleteOne(game) as NotFoundResult; //Assert Assert.IsType <NotFoundResult>(result); }
public async Task InsertAsync_VerifyObject() { //Arrange var game = new Game() { Author = "Michael", InitialState = "[[true,false],[false,false]]" }; var userMock = new Mock <IHistoryQuery>(); userMock.Setup(x => x.InsertAsync(game)).ReturnsAsync(game); var service = new GameHistoryController(userMock.Object); //Act var result = await service.Post(game) as OkObjectResult; var actualResult = result.Value; //Assert Assert.Equal(game, (Game)actualResult); }
public async Task UpdateAsync_VerifyInvalidGameState() { //Arrange Game returnedGame = null; string newState = ""; var game = new Game() { Id = 2, InitialState = "[[false,false],[true,true]]" }; game.InitialState = newState; var userMock = new Mock <IHistoryQuery>(); userMock.Setup(x => x.UpdateAsync(game.Id, game)).ReturnsAsync(returnedGame); var service = new GameHistoryController(userMock.Object); //Act var result = await service.PutOne(game.Id, game) as NotFoundResult; //Assert Assert.IsType <NotFoundResult>(result); }