Exemplo n.º 1
0
    public void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.collider.tag == StaticNames.Player)
        {
            switch (PowerUp)
            {
            case PowerUpType.SlowDownEnemies:
                GameHelpers.GetPowerUpController(StaticNames.PowerUpSlowDown).Increase(1);
                break;

            case PowerUpType.HiddenFromEnemies:
                GameHelpers.GetPowerUpController(StaticNames.PowerUpHidden).Increase(1);
                break;

            case PowerUpType.IncreaceTime:
                var rnd  = new System.Random();
                var time = rnd.Next(3, 10);

                GameHelpers.GetHUDLevelTimeLeft().IncreaseTime(time);
                break;

            default:
                break;
            }

            Destroy(gameObject, 0);
        }
    }