Exemplo n.º 1
0
 private void OnLoadSceneDependencyAsset(object sender, GameFramework.Scene.LoadSceneDependencyAssetEventArgs e)
 {
     if (m_EnableLoadSceneDependencyAssetEvent)
     {
         _eventComponent.Fire(this, ReferencePool.Acquire <LoadSceneDependencyAssetEventArgs>().Fill(e));
     }
 }
 /// <summary>
 /// 初始化加载场景时加载依赖资源事件的新实例。
 /// </summary>
 /// <param name="e">内部事件。</param>
 public LoadSceneDependencyAssetEventArgs(GameFramework.Scene.LoadSceneDependencyAssetEventArgs e)
 {
     SceneAssetName      = e.SceneAssetName;
     DependencyAssetName = e.DependencyAssetName;
     LoadedCount         = e.LoadedCount;
     TotalCount          = e.TotalCount;
     UserData            = e.UserData;
 }
        /// <summary>
        /// 创建加载场景时加载依赖资源事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载场景时加载依赖资源事件。</returns>
        public static LoadSceneDependencyAssetEventArgs Create(GameFramework.Scene.LoadSceneDependencyAssetEventArgs e)
        {
            LoadSceneDependencyAssetEventArgs loadSceneDependencyAssetEventArgs = ReferencePool.Acquire <LoadSceneDependencyAssetEventArgs>();

            loadSceneDependencyAssetEventArgs.SceneAssetName      = e.SceneAssetName;
            loadSceneDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
            loadSceneDependencyAssetEventArgs.LoadedCount         = e.LoadedCount;
            loadSceneDependencyAssetEventArgs.TotalCount          = e.TotalCount;
            loadSceneDependencyAssetEventArgs.UserData            = e.UserData;
            return(loadSceneDependencyAssetEventArgs);
        }