Exemplo n.º 1
0
        /// <summary>
        /// 初始化显示实体失败事件的新实例。
        /// </summary>
        /// <param name="e">内部事件。</param>
        public ShowEntityFailureEventArgs(GameFramework.Entity.ShowEntityFailureEventArgs e)
        {
            ShowEntityInfo showEntityInfo = (ShowEntityInfo)e.UserData;

            EntityId        = e.EntityId;
            EntityLogicType = showEntityInfo.EntityLogicType;
            EntityAssetName = e.EntityAssetName;
            EntityGroupName = e.EntityGroupName;
            ErrorMessage    = e.ErrorMessage;
            UserData        = showEntityInfo.UserData;
        }
Exemplo n.º 2
0
        /// <summary>
        /// 填充显示实体失败事件
        /// </summary>
        /// <param name="e">内部事件</param>
        /// <returns>显示实体失败事件</returns>
        public ShowEntityFailureEventArgs Fill(GameFramework.Entity.ShowEntityFailureEventArgs e)
        {
            ShowEntityInfo showEntityInfo = e.UserData as ShowEntityInfo;

            EntityId        = e.EntityId;
            EntityLogicType = showEntityInfo.EntityLogicType;
            EntityAssetName = e.EntityAssetName;
            EntityGroupName = e.EntityGroupName;
            ErrorMessage    = e.ErrorMessage;
            UserData        = showEntityInfo.UserData;

            return(this);
        }
        /// <summary>
        /// 创建显示实体失败事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的显示实体失败事件。</returns>
        public static ShowEntityFailureEventArgs Create(GameFramework.Entity.ShowEntityFailureEventArgs e)
        {
            ShowEntityInfo             showEntityInfo             = (ShowEntityInfo)e.UserData;
            ShowEntityFailureEventArgs showEntityFailureEventArgs = ReferencePool.Acquire <ShowEntityFailureEventArgs>();

            showEntityFailureEventArgs.EntityId        = e.EntityId;
            showEntityFailureEventArgs.EntityLogicType = showEntityInfo.EntityLogicType;
            showEntityFailureEventArgs.EntityAssetName = e.EntityAssetName;
            showEntityFailureEventArgs.EntityGroupName = e.EntityGroupName;
            showEntityFailureEventArgs.ErrorMessage    = e.ErrorMessage;
            showEntityFailureEventArgs.UserData        = showEntityInfo.UserData;
            ReferencePool.Release(showEntityInfo);
            return(showEntityFailureEventArgs);
        }
Exemplo n.º 4
0
        /// <summary>
        /// 填充显示实体失败事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>显示实体失败事件。</returns>
        public ShowEntityFailureEventArgs Fill(GameFramework.Entity.ShowEntityFailureEventArgs e)
        {
            ShowEntityInfo showEntityInfo = (ShowEntityInfo)e.UserData;

            EntityId        = e.EntityId;
            EntityLogicType = showEntityInfo.EntityLogicType;
            EntityAssetName = e.EntityAssetName;
            EntityGroupName = e.EntityGroupName;
            ErrorMessage    = e.ErrorMessage;
            UserData        = showEntityInfo.UserData;

            ReferencePool.Release(showEntityInfo);
            return(this);
        }