public override void OnActivateGui() { _Style = LazyLoader.LoadVehicle.Get(); BlueprintFolder combinedBlueprintFolder = GameFolders.GetCombinedBlueprintFolder(); sectionsNorthSouth = WorldSpecification.i.BoardLayout.NorthSouthBoardSectionCount - 1; sectionsEastWest = WorldSpecification.i.BoardLayout.EastWestBoardSectionCount - 1; _treeSelector = FtdGuiUtils.GetFileBrowserFor(combinedBlueprintFolder); _treeSelector.Refresh(); _focus.ResetCam(); GameEvents.UpdateEvent += _focus.UpdateBoardSectionPreview; }
public override void OnActivateGui() { //_Style = LazyLoader.LoadVehicle.Get(); BlueprintFolder val = GameFolders.GetCombinedBlueprintFolder(false); sectionsNorthSouth = WorldSpecification.i.BoardLayout.NorthSouthBoardSectionCount - 1; sectionsEastWest = WorldSpecification.i.BoardLayout.EastWestBoardSectionCount - 1; if (t.eastWestBoard > sectionsEastWest) { t.eastWestBoard = t.eastWestBoardD; } if (t.northSouthBoard > sectionsNorthSouth) { t.northSouthBoard = t.northSouthBoardD; } _treeSelector = FtdGuiUtils.GetFileBrowserFor(val); _treeSelector.Refresh(); t.ResetCam(); GameEvents.UpdateEvent += t.UpdateBoardSectionPreview; }