Exemplo n.º 1
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 public bool DeserializeHumanText(ref Queue <string> lines) => default;                                                        // 0x00BB24A0-0x00BB2980
 public bool TrySetupExecPointer(IGameFlowPlayable owner, GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00BB2980-0x00BB2AD0
Exemplo n.º 2
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    }                                                                                                // 0x00A644E0-0x00A644F0

    public bool ResumeStack(GameFlowExecStack execStack) => default;                                 // 0x00A644F0-0x00A64500
    }                                                                                                             // 0x00BB1AC0-0x00BB1AD0

    public override bool TrySetupExecPointer(GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00BB1AD0-0x00BB1AF0
Exemplo n.º 4
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    }                                     // 0x00A64A30-0x00A64AA0

    // Methods
    public void Suspend <T>(GameFlowExecStack execStack, T topBlobSaveData, GameFlow_SubScenarioManager subScenarioManager)
    {
    }
Exemplo n.º 5
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    }                                                                                                            // 0x00BB1030-0x00BB10A0

    public virtual bool TrySetupExecPointer(GameFlowExecStack execStack, IGameFlowPlayable findBlob) => default; // 0x00BB10A0-0x00BB10B0