Exemplo n.º 1
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        GameFlow   gameFlow    = FindObjectOfType <GameFlow>();
        GameObject activeScene = gameFlow.GetActiveScene();

        if (activeScene.name.Contains("Level1"))
        {
            gameFlow.LoadLevel(2);
        }
        if (activeScene.name.Contains("Level2"))
        {
            gameFlow.LoadLevel(1);
        }
    }