Exemplo n.º 1
0
        public void Load(string name)
        {
            var file = new GameFile($"Formations\\{name}.txt");


            // Read the formation name and graphic file

            Name            = file.ReadLine();
            GraphicFilename = file.ReadLine();


            // Read the SpecialTeams and Kickoff flag

            IsSpecialTeams = int.Parse(file.ReadLine()) == 1;
            IsKickoff      = int.Parse(file.ReadLine()) == 1;


            // Read each player type and offset

            for (int i = 0; i < MAX_SIDE_PLAYERS; i++)
            {
                var p = file.ReadParams();

                if (p.Count() < 2)
                {
                    throw new Exception("ERROR::NOT ENOUGH PARAMS FOR OFFSETS IN FORMATION FILE");
                }

                this.DepthType[i] = int.Parse(p[0]);
                this.DepthPos[i]  = int.Parse(p[1]);


                p = file.ReadParams();

                if (p.Count() < 2)
                {
                    throw new Exception("ERROR::NOT ENOUGH PARAMS FOR OFFSETS IN FORMATION FILE");
                }
                this.OffsetWX[i] = float.Parse(p[0]);
                this.OffsetWY[i] = float.Parse(p[1]);
            }
        }
Exemplo n.º 2
0
        public void Load(string name)
        {
            var file = new GameFile($"Plays\\{name}.txt");


            // Read the play name & graphic file

            this.Name            = file.ReadLine();
            this.GraphicFilename = file.ReadLine();


            // Load each player data

            for (int i = 0; i < MAX_SIDE_PLAYERS; i++)
            {
                // Read the player type

                var p = file.ReadParams();

                if (p.Count() < 9)
                {
                    throw new Exception("ERROR :: NOT ENOUGH PARAMS FOR PLAYER TYPE IN PLAY FILE");
                }

                this.PlayerFlags[i]                 = new PlayerObjFlags();
                this.PlayerFlags[i].Passer          = bool.Parse(p[0]);
                this.PlayerFlags[i].Receiver        = bool.Parse(p[1]);
                this.PlayerFlags[i].IsDefReceiver   = bool.Parse(p[2]);
                this.PlayerFlags[i].Blocker         = bool.Parse(p[3]);
                this.PlayerFlags[i].Rusher          = bool.Parse(p[4]);
                this.PlayerFlags[i].Kicker          = bool.Parse(p[5]);
                this.PlayerFlags[i].Punter          = bool.Parse(p[6]);
                this.PlayerFlags[i].Placeholder     = bool.Parse(p[7]);
                this.PlayerFlags[i].IsDefBallHolder = bool.Parse(p[8]);


                // Read each prehike action

                this.PreHikeActions[i] = new GameActions();

                var numActions = int.Parse(file.ReadLine());

                for (int ii = 0; ii < numActions; ii++)
                {
                    var actionParams = file.ReadParams();

                    if (actionParams.Count() < 5)
                    {
                        throw new Exception("ERROR :: NOT ENOUGH PARAMS FOR PRE HIKE ACTION IN PLAY FILE");
                    }

                    this.PreHikeActions[i].PushEnd(
                        int.Parse(actionParams[0]),
                        int.Parse(actionParams[1]),
                        float.Parse(actionParams[2]),
                        float.Parse(actionParams[3]),
                        float.Parse(actionParams[4]));
                }

                // Read each post action

                this.PostHikeActions[i] = new GameActions();

                numActions = int.Parse(file.ReadLine());

                for (int ii = 0; ii < numActions; ii++)
                {
                    var actionParams = file.ReadParams();

                    if (actionParams.Count() < 5)
                    {
                        throw new Exception("ERROR :: NOT ENOUGH PARAMS FOR POST HIKE ACTION IN PLAY FILE");
                    }

                    this.PostHikeActions[i].PushEnd(
                        int.Parse(actionParams[0]),
                        int.Parse(actionParams[1]),
                        float.Parse(actionParams[2]),
                        float.Parse(actionParams[3]),
                        float.Parse(actionParams[4]));
                }
            }
        }