Exemplo n.º 1
0
    void DetectFieldTypeAmdAction(GameFieldViewer field)
    {
        switch (field.GetFieldType)
        {
        case FieldType.Free:
            Debug.Log("Free Field");
            if (turn == PlayerType.Player)
            {
                popup.Show(PopupType.Buy, GetBuyField, field.GetFieldModel.cost);
            }
            else
            {
                GetBuyField(true);
            }
            break;

        case FieldType.Bonus:
            Debug.Log("Bonus Field");
            int bon = bonus.ShowBonusAnimation(field.GetPosition);
            GetPlayerView.GetModel.AddMoney(bon);
            panel.SetPlayerInfo(GetPlayerView.GetModel);
            SwitchTurn();
            break;

        case FieldType.Player1:
            Debug.Log("Player1 Field");
            if (turn == PlayerType.Player)
            {
                field.PayTax(player_model, ai_model, panel);
                int tax = field.GetFieldModel.tax;
                animationController.TextAnimation(field.GetPosition, "-" + tax.ToString());
                animationController.TextAnimation(ai_view.GetPosition, "+" + tax.ToString());
            }
            SwitchTurn();
            break;

        case FieldType.Player2:
            Debug.Log("Player2 Field");
            if (turn == PlayerType.AI)
            {
                field.PayTax(ai_model, player_model, panel);
                int tax = field.GetFieldModel.tax;
                animationController.TextAnimation(field.GetPosition, "-" + tax.ToString());
                animationController.TextAnimation(player_view.GetPosition, "+" + tax.ToString());
            }
            SwitchTurn();
            break;

        case FieldType.Start:
            ShowStartFieldGetBonus();
            SwitchTurn();
            break;
        }
    }
Exemplo n.º 2
0
    public void PutOnTheField(GameFieldViewer field)
    {
        switch (model.GetPlayerType)
        {
        case PlayerType.Player:
            this.viewer.setPosion(field.GetPosition + new Vector3(0.2f, 0.2f, 0));
            break;

        case PlayerType.AI:
            this.viewer.setPosion(field.GetPosition - new Vector3(0.2f, 0.2f, 0));
            break;
        }

        this.model.SetFieldPosition(field.GetID);
    }
Exemplo n.º 3
0
    /*
     * Build GameField and Add it all on gameplay
     * */
    void BuildField()
    {
        int kof = 0;

        for (int i = 0; i < 24; i++)
        {
            GameFieldViewer field = new GameFieldViewer();
            FieldType       type  = FieldType.None;
            Sprite          sprite;
            float           x_pos = 0, y_pos = 0;
            Vector3         scale;
            Vector3         rotation;
            if (i == 0)
            {
                type   = FieldType.Start;
                sprite = start_sprite;
                scale  = new Vector3(1f, 1f, 0);
                field.SetModel(0, 0);
            }
            else if (i == 6 || i == 12 || i == 18)
            {
                type   = FieldType.Bonus;
                sprite = bonus_sprite;
                kof    = 0;
                scale  = new Vector3(1f, 1f, 0);
                field.SetModel(0, 0);
            }
            else
            {
                type   = FieldType.Free;
                sprite = free_sprite;
                scale  = new Vector3(0.47f, 0.5f, 0);
                field.SetModel(100 + i * 10, (100 + i * 10) / 10);
            }
            if (i < 6)
            {
                x_pos    = x_resolution - .7f - kof * 1.42f;
                y_pos    = -y_resolution + 0.7f;
                rotation = new Vector3(0, 0, 0);
            }
            else if (i < 12)
            {
                x_pos    = x_resolution - .75f - 6 * 1.42f;
                y_pos    = -y_resolution + 0.7f + kof * 1.42f;
                rotation = new Vector3(0, 0, -90.0f);
            }
            else if (i < 18)
            {
                x_pos    = x_resolution - .75f - (6 - kof) * 1.42f;
                y_pos    = -y_resolution + 0.75f + 6 * 1.42f;
                rotation = new Vector3(0, 0, 180.0f);
            }
            else
            {
                x_pos    = x_resolution - .7f;
                y_pos    = -y_resolution + 0.75f + (6 - kof) * 1.42f;
                rotation = new Vector3(0, 0, 90.0f);
            }
            field.Build(this.gameObject, type, sprite);
            field.SetPosition(new Vector3(x_pos, y_pos, 0));
            field.SetScale(scale);
            field.Rotate(rotation);
            field.SetLayer(2);
            fields.Add(field);
            kof++;
        }
    }