Exemplo n.º 1
0
        /// <summary>
        /// Display an avatar
        /// </summary>
        /// <param name="avatar"></param>
        public void DisplayAvatar(UISim avatar)
        {
            this.Avatar = avatar;
            SetSlotAvailable(false);

            PersonNameText.Caption            = avatar.Name;
            PersonDescriptionText.CurrentText = avatar.Description;
            AvatarButton.Texture = Screen.SimSelectButtonImage;

            CityNameText.Caption = avatar.ResidingCity.Name;

            String gamepath = GameFacade.GameFilePath("");
            int    CityNum  = GameFacade.GetCityNumber(avatar.ResidingCity.Name);
            string CityStr  = gamepath + "cities\\" + ((CityNum >= 10) ? "city_00" + CityNum.ToString() : "city_000" + CityNum.ToString());

            var stream = new FileStream(CityStr + "\\Thumbnail.bmp", FileMode.Open, FileAccess.Read, FileShare.Read);

            Texture2D cityThumbTex = TextureUtils.Resize(GameFacade.GraphicsDevice, ImageLoader.FromStream(
                                                             GameFacade.Game.GraphicsDevice, stream), 78, 58);

            stream.Close();

            TextureUtils.CopyAlpha(ref cityThumbTex, Screen.CityHouseButtonAlpha);
            CityThumb.Texture = cityThumbTex;

            SetTab(PersonSlotTab.EnterTab);
        }
        /// <summary>
        /// Handle when a user selects a city
        /// </summary>
        /// <param name="element"></param>
        private void CityListBox_OnChange(UIElement element)
        {
            var selectedItem = CityListBox.SelectedItem;

            if (selectedItem == null)
            {
                return;
            }

            var city = (CityInfo)selectedItem.Data;

            String gamepath = GameFacade.GameFilePath("");
            int    CityNum  = GameFacade.GetCityNumber(city.Name);
            string CityStr  = gamepath + "cities/" + ((CityNum >= 10) ? "city_00" + CityNum.ToString() : "city_000" + CityNum.ToString());

            //Take a copy so we dont change the original when we alpha mask it
            var stream = new FileStream(CityStr + "/Thumbnail.bmp", FileMode.Open, FileAccess.Read, FileShare.Read);

            Texture2D cityThumbTex = TextureUtils.Copy(GameFacade.GraphicsDevice, ImageLoader.FromStream(
                                                           GameFacade.Game.GraphicsDevice, stream));

            TextureUtils.CopyAlpha(ref cityThumbTex, thumbnailAlphaImage);

            stream.Close();

            CityThumb.Texture                      = cityThumbTex;
            DescriptionText.CurrentText            = city.Description;
            DescriptionText.VerticalScrollPosition = 0;

            /** Validate **/
            var isValid = true;

            if (city.Status == CityInfoStatus.Reserved)
            {
                isValid = false;
                /** Already have a sim in this city **/
                ShowCityErrorDialog(CityReservedDialogTitle, CityReservedDialogMessage);
            }
            else if (city.Status == CityInfoStatus.Full)
            {
                isValid = false;
                /** City is full **/
                ShowCityErrorDialog(CityFullDialogTitle, CityFullDialogMessage);
            }
            else if (city.Status == CityInfoStatus.Busy)
            {
                isValid = false;
                /** City is busy **/
                ShowCityErrorDialog(CityBusyDialogTitle, CityBusyDialogMessage);
            }

            OkButton.Disabled = !isValid;
        }