private void PostEnergyTankHackedEvent( RequestCache requestCache) { // Add a game event if the player is moving to the portal GameEventParameters gameEvent = new GameEvent_EnergyTankHacked() { energy_tank_id = m_energy_tank_id, energy_tank_faction = m_energy_tank.Faction, hacker_id = m_character_id, hacker_faction = GameConstants.eFaction.player }; GameEventQueries.AddEvent(requestCache.DatabaseContext, m_game_id, gameEvent); m_ai_relevant_events.Add(gameEvent); }
private void PostEnergyTankHackedEvent( RequestCache requestCache) { // Add a game event if the player is moving to the portal GameEventParameters gameEvent = new GameEvent_EnergyTankHacked() { energy_tank_id = m_energy_tank_id, energy_tank_faction = m_energy_tank.Faction, hacker_id = m_character_id, hacker_faction = GameConstants.eFaction.player }; GameEventQueries.AddEvent(requestCache.DatabaseContext, m_game_id, gameEvent); m_ai_relevant_events.Add(gameEvent); }