private void PostEnergyTankHackedEvent(
            RequestCache requestCache)
        {
            // Add a game event if the player is moving to the portal
            GameEventParameters gameEvent =
                new GameEvent_EnergyTankHacked()
            {
                energy_tank_id      = m_energy_tank_id,
                energy_tank_faction = m_energy_tank.Faction,
                hacker_id           = m_character_id,
                hacker_faction      = GameConstants.eFaction.player
            };

            GameEventQueries.AddEvent(requestCache.DatabaseContext, m_game_id, gameEvent);

            m_ai_relevant_events.Add(gameEvent);
        }
        private void PostEnergyTankHackedEvent(
            RequestCache requestCache)
        {
            // Add a game event if the player is moving to the portal
            GameEventParameters gameEvent =
                new GameEvent_EnergyTankHacked()
                    {
                        energy_tank_id = m_energy_tank_id,
                        energy_tank_faction = m_energy_tank.Faction,
                        hacker_id = m_character_id,
                        hacker_faction = GameConstants.eFaction.player
                    };

            GameEventQueries.AddEvent(requestCache.DatabaseContext, m_game_id, gameEvent);

            m_ai_relevant_events.Add(gameEvent);
        }