void OnAllCannonsDestroyed() { GameEventSignals.DoLevelEnd(EnumLevelEndState.defeat); }
void OnLastWaveEnd() { GameEventSignals.DoLevelEnd(EnumLevelEndState.victory); }
void OnAllCannonsDestroyed() { GameEventSignals.DoLevelEnd(EnumLevelEndState.defeat); }
void OnLastWaveEnd() { GameEventSignals.DoLevelEnd(EnumLevelEndState.victory); }