Exemplo n.º 1
0
        private void ApplySaveDataEquipments(EquipmentsSaveSlotInfo saveSlotEquipments)
        {
            foreach (EquipmentGroupViewModel group in AllEquipments)
            {
                foreach (EquipmentViewModel equipment in group.Equipments)
                {
                    equipment.IsPossessed = false;

                    GameEquipment foundGameEquipmentFromMasterData = gameEquipments.FirstOrDefault(x => x.Name == Localization.Get(equipment.Name));

                    if (foundGameEquipmentFromMasterData == null)
                    {
                        Console.WriteLine($"Missing equipment from master data: {equipment.Name}");
                    }
                    else
                    {
                        Equipment n = saveSlotEquipments.Equipments
                                      .FirstOrDefault(x => IsMatch(x, foundGameEquipmentFromMasterData));

                        if (n != null)
                        {
                            equipment.IsPossessed = true;
                        }
                    }
                }
            }

            ComputeVisibility();
        }
Exemplo n.º 2
0
 internal GameImages(ContentManager content)
 {
     Backgrounds       = new GameBackgrounds(content);
     Controls          = new GameControls(content);
     Ships             = new GameShips(content);
     MiniShips         = new GameMiniShips(content);
     NonPlayingObjects = new NonPlayingGameObjects(content);
     SecondaryWeapon   = new GameSecondaryWeapon(content);
     Equipment         = new GameEquipment(content);
 }
Exemplo n.º 3
0
        private void PrepareComponents()
        {
            //core components, endabled by default
            InstalledComponents.Add(Inventory = new Inventory {
                Client = this, Enabled = true
            });
            InstalledComponents.Add(PlayerAttributes = new PlayerAttributes {
                Client = this, Enabled = true
            });
            InstalledComponents.Add(Magic = new Magic {
                Client = this, Enabled = true
            });
            InstalledComponents.Add(GameEquipment = new GameEquipment {
                Client = this, Enabled = true
            });
            InstalledComponents.Add(Activebar = new Activebar {
                Client = this, Enabled = true
            });
            InstalledComponents.Add(TargetFinder = new TargetFinder {
                Client = this, Enabled = true
            });

            //disabled by default components
            InstalledComponents.Add(StressTest = new StressTest {
                Client = this, Enabled = false
            });

            //mandatory components
            FieldMap         = new Map();
            FieldMap.Enabled = true;
            FieldMap.Client  = this;
            FieldMap.Init(0, 0, 0);
            InstalledComponents.Add(Map = FieldMap);

            //init state machine.
            StateMachine         = new GameStateEngine(this);
            StateMachine.Client  = this;
            StateMachine.Enabled = true;

            InstalledComponents.Add(GameStateEngine = StateMachine);

            LoadStates("BotCore.dll");

            callback = value => { };
        }
Exemplo n.º 4
0
        private static bool IsMatch(Equipment saveDataEquipment, GameEquipment masterDataEquipment)
        {
            if (saveDataEquipment.ClassId != masterDataEquipment.Id)
            {
                return(false);
            }

            if (saveDataEquipment.Type == MHWSaveUtils.EquipmentType.Armor &&
                saveDataEquipment.ArmorPieceType == (ArmorPieceType)(masterDataEquipment.Type - 1))
            {
                return(true);
            }

            if (saveDataEquipment.Type == MHWSaveUtils.EquipmentType.Charm &&
                (Core.DataStructures.EquipmentType)masterDataEquipment.Type == Core.DataStructures.EquipmentType.Charm)
            {
                return(true);
            }

            return(false);
        }