public void HasPawnsExistingMoves_DoesNotHaveMovesKingWin()
 {
     Pawn firstPawn = new Pawn('A', new string[] { "ADL", "ADR" }, new int[] { 9, 4 });
     Pawn secondPawn = new Pawn('B', new string[] { "BDL", "BDR" }, new int[] { 9, 8 });
     Pawn thirdPawn = new Pawn('C', new string[] { "CDL", "CDR" }, new int[] { 9, 12 });
     Pawn fourthPawn = new Pawn('D', new string[] { "DDL", "DDR" }, new int[] { 9, 16 });
     King theKing = new King();
     theKing.FigurePosition[0] = 7;
     theKing.FigurePosition[1] = 10;
     GameBoard gameBoard = new GameBoard();
     GameEngine myTestEngine = new GameEngine(gameBoard, firstPawn, secondPawn, thirdPawn, fourthPawn, theKing);
     myTestEngine.InitGame();
     myTestEngine.HasPawnsExistingMove();
     bool expected = true;
     Assert.AreEqual(expected, myTestEngine.GameIsFinished);
 }