Exemplo n.º 1
0
    public void notifyIdleSoldier(GameEnemyInstance gei)
    {
        int spawnZone = gei.getSpawnZoneOrigin();

        SpawnZoneController szc = _spawnZoneControllers [spawnZone].GetComponent <SpawnZoneController> ();

        szc.addIldeSoldier(gei);
    }
Exemplo n.º 2
0
    public GameEnemyInstance spawnSoldier(string attackerTemplate, int spawnZone, byte order)
    {
        SwarmOrder orderObj = createOrder(0, order, spawnZone);

        GameEnemy template = EnemyTable.getInstance().getEnemyByName(attackerTemplate);

        if (template == null)
        {
            return(null);
        }

        GameEnemyInstance attacker = new GameEnemyInstance(IDFactory.getNextID(), template, spawnZone);

        World.getInstance().registerEnemy(attacker);

        Vector3 spawnPosition = _positions [_computedPaths [spawnZone].getSpawnPointIndex()];

        attacker.getGameInstance().transform.position = spawnPosition;

        attacker.getGameInstance().GetComponent <EnemyController> ().setOrder(orderObj);

        return(attacker);
    }
Exemplo n.º 3
0
 public void unregisterEnemy(GameEnemyInstance gei)
 {
     lock (_enemies) {
         _enemies.Remove(gei.getObjectId());
     }
 }
Exemplo n.º 4
0
 public void registerEnemy(GameEnemyInstance gei)
 {
     lock (_enemies) {
         _enemies.Add(gei.getObjectId(), gei);
     }
 }