Exemplo n.º 1
0
        // MAPS

        public async Task <IMap> NewMapAsync(IGame game, IMap map)
        {
            var gridMap = (GridMap)map;
            var dbMap   = new DbMap()
            {
                RecordBy    = "notlinktoausercontextyet",
                RecordDate  = DateTimeOffset.Now,
                Name        = map.Name,
                Description = map.Description,
                LocationX   = gridMap.Location.X,
                LocationY   = gridMap.Location.Y,
                LocationZ   = gridMap.Location.Z,
                Exits       = gridMap.Exits.Distinct().Select(exit => new DbMapExit()
                {
                    Direction = (byte)exit
                }).ToList()
            };

            using (var context = new GameDbContext())
            {
                var savedMap = await context.AddAsync(dbMap);

                await context.SaveChangesAsync();

                return(savedMap.Entity.ToMap());
            }
        }
Exemplo n.º 2
0
        private async Task <GameSession> GameCreationHandler(GameRoom room, GamerAccount createdByAccount)
        {
            // trying to find existing session
            var sessionExists = _dataContext.GameSessions
                                .Any(i =>
                                     i.RoomId == room.Id &&
                                     new[] { GameSessionStates.Playing, GameSessionStates.Registration }.Contains(i.State));

            if (sessionExists)
            {
                throw new Exception("Нельзя создавать игру там где она уже есть :)");
            }

            var session = new GameSession
            {
                RoomId = room.Id,
                Room   = room,
                State  = GameSessionStates.Registration,
                CreatedByGamerAccountId = createdByAccount.Id,
                CreatedByGamerAccount   = createdByAccount
            };
            await _dataContext.AddAsync(session);

            await _dataContext.SaveChangesAsync();

            return(session);
        }