Exemplo n.º 1
0
    public void InitMonster(MonsterBaseRecord monster, int level)
    {
        _MonsterRecord = monster;

        _Attack = (GameDataValue.GetLevelHP(level)) * monster.Attack / 10;
        _Attack = Mathf.Max(_Attack, 1);

        float hprate = GameDataValue.GetMonsterHPRate(monster.HP);

        _HP          = (int)(GameDataValue.GetLevelAtk(level) * BattleField.GetBallNumRate(12) * hprate * GameDataValue.GetMonsterHPGemFix(level));
        _MaxHP       = _HP;
        _ElementType = monster.ElementType;
        //_Diff = LogicManager.Instance.EnterStageInfo.Level;
        _Diff   = 100;
        _Skills = new List <SkillBase>();
        foreach (var skillrecord in monster.Skills)
        {
            if (skillrecord == null)
            {
                continue;
            }

            var skillBase = SkillBase.GetSkillInstance(skillrecord);
            if (skillBase != null)
            {
                skillBase.InitSkill(this, skillrecord);
                _Skills.Add(skillBase);
            }
        }
    }
Exemplo n.º 2
0
    public Vector2 GetNextLevelAttrs()
    {
        int tarLevel = Level + 1;

        if (IsLevelMaxLevel(Level))
        {
            tarLevel = Level;
        }
        if (tarLevel == 1)
        {
            tarLevel = 2;
        }

        int attrLevel = GetUpGrageLevelToAttrLevel(tarLevel);

        return(new Vector2(GameDataValue.GetLevelAtk(attrLevel), GameDataValue.GetLevelHP(attrLevel)));
    }
Exemplo n.º 3
0
    private void InitRole()
    {
        _RoleMotion = new MotionBase();

        var attr = WeaponDataPack.Instance.SelectedWeaponItem.GetCurLevelAttrs();
        //_RoleMotion._Attack = (int)attr[0];
        //_RoleMotion._MaxHP = (int)attr[1];

        int stageLevel = int.Parse(_StageRecord.Id);
        int testLevel  = stageLevel;
        int attrValue  = Mathf.Max(testLevel, 1);

        _RoleMotion._Attack = GameDataValue.GetLevelAtk(attrValue);
        _RoleMotion._MaxHP  = GameDataValue.GetLevelHP(attrValue);

        _RoleMotion._HP          = _RoleMotion._MaxHP;
        _RoleMotion._ElementType = ELEMENT_TYPE.NONE;
    }
Exemplo n.º 4
0
    public Vector2 GetCurLevelAttrs()
    {
        int attrLevel = GetUpGrageLevelToAttrLevel(Level);

        return(new Vector2(GameDataValue.GetLevelAtk(attrLevel), GameDataValue.GetLevelHP(attrLevel)));
    }