//+ LOAD HANDLING //! Patch: SavedGame.LoadSummary internal static void LoadSummary(string summarySaveName, GameData.Summary summary) { string realPath = Path.Combine(SavePath, summarySaveName + GUU_EXTENSION); if (!File.Exists(realPath)) { return; } GuuCore.LOGGER.Log($"Attempting to load summary for modded save file {summarySaveName}"); using (FileStream fileStream = File.Open(realPath, FileMode.Open)) { using (MemoryStream dataStream = new MemoryStream()) { CopyStream(fileStream, dataStream); dataStream.Seek(0, SeekOrigin.Begin); try { GameV12 modded = new GameV12(); modded.LoadSummary(dataStream); if (modded.summary.iconId != Identifiable.Id.NONE && IsGuuIdentifiable(modded.summary.iconId)) { summary.iconId = modded.summary.iconId; } if (modded.summary.gameMode != PlayerState.GameMode.CLASSIC) { summary.gameMode = modded.summary.gameMode; } } catch (Exception e) { GuuCore.LOGGER.LogError("Failed to load summary from modded save file"); GuuCore.LOGGER.LogError(e.ParseTrace()); } } } GuuCore.LOGGER.Log($"Loaded summary for modded save file {summarySaveName}"); }
private static void LoadSummary_Postfix(string saveName, ref GameData.Summary @return) => SaveHandler.LoadSummary(saveName, @return);
public static void LoadModSave(AutoSaveDirector director, GameData.Summary summary) { SaveHandler.LoadModdedSave(director, summary.saveName); }
public static void LoadModSave(AutoSaveDirector director, GameData.Summary summary) { Debug.Log("Fallback loaded " + summary.name); SaveHandler.LoadModdedSave(director, summary.saveName); }