private void OnTriggerEnter2D(Collider2D collision)
    {
        ObstacleController obstacle = collision.gameObject.GetComponent <ObstacleController>();
        CointController    coint    = collision.gameObject.GetComponent <CointController>();
        GrassController    grass    = collision.gameObject.GetComponent <GrassController>();

        if (obstacle != null)
        {
            angle = -60;
            gameControllerScript.End();
        }
        else if (coint != null)
        {
            gameControllerScript.AddCoins(coint.value);
            coint.desroyCoint();
            CoinMusic.Play();
        }
        else if (grass != null)
        {
            angle = -60;
            gameControllerScript.End();
        }
    }