public void OnProcessEndTurn(GameControllerFsm.Events.BeginProcessingCommandsState @event) { Debug.Log("On Process End Turn"); if (willFireMissileThisTurn) { FireMissile(); willFireMissileThisTurn = false; } }
void OnEndOfTurn(GameControllerFsm.Events.BeginProcessingCommandsState @event) { Debug.Log("Missile Selecing Command"); pieceController.SetSelectedCommandPoint(SelectCommand()); }