Exemplo n.º 1
0
 /// <summary>
 /// Set tiling parameters on material to work with associated material texture
 /// </summary>
 /// <param name="materialType">Material type</param>
 /// <param name="material">Material</param>
 void SetMaterialTiling(GameController.materialType materialType, Material material)
 {
     // Slip material has regular tiling
     if (materialType.Equals(GameController.materialType.SLIP))
     {
         material.mainTextureScale = transform.localScale;
     }
     // All other materials are in weird grid form (material texture image should be changed so we don't have to do this)
     else
     {
         material.mainTextureScale = transform.localScale / 3;
     }
 }