Exemplo n.º 1
0
        public static void HandleGameContextKickMessage(WorldClient client, GameContextKickMessage message)
        {
            if (!client.Character.IsFighting() ||
                !client.Character.Fighter.IsTeamLeader())
            {
                return;
            }

            if (!client.Character.Fight.CanKickPlayer)
            {
                return;
            }

            var target = client.Character.Fight.GetOneFighter <CharacterFighter>((int)message.targetId);

            if (target == null)
            {
                return;
            }

            if (!target.Character.IsFighting())
            {
                return;
            }

            if (client.Character.Fight != target.Character.Fight)
            {
                return;
            }

            client.Character.Fight.KickFighter(client.Character.Fighter, target);
        }
        public static void HandleGameContextKickMessage(GameContextKickMessage message, WorldClient client)
        {
            var target = client.Character.Fighter.Fight.GetFighter((int)message.targetId);


            if (client.Character.Fighting && target != null && client.Character.Fighter.IsTeamLeader && client.Character.Fighter.IsFriendly(target))
            {
                target.Kick();
            }
        }
Exemplo n.º 3
0
 public static void HandleGameContextKickMessage(WorldClient client, GameContextKickMessage message)
 {
     if (client.Character.IsFighting() && client.Character.Fighter.IsTeamLeader())
     {
         CharacterFighter oneFighter = client.Character.Fight.GetOneFighter <CharacterFighter>(message.targetId);
         if (oneFighter != null && oneFighter.Character.IsFighting() && client.Character.Fight == oneFighter.Character.Fight)
         {
             client.Character.Fight.KickFighter(oneFighter);
         }
     }
 }
Exemplo n.º 4
0
        private void KickPlayer(int id)
        {
            GameContextKickMessage msg = new GameContextKickMessage(id);

            m_Account.SocketManager.Send(msg);
        }