public WidgetSequenceCommandEntry(GameConfigCommandDescriptor commandDescriptor)
        {
            this.Build();
            _commandDescriptor   = commandDescriptor;
            _inputCommand.Text   = _commandDescriptor._command;
            _inputArguments.Text = _commandDescriptor._arguments;

            RefreshCommandPickerVisibility();
        }
 public void AddSequenceCommand(List <KeyValuePair <string, string> > commandList)
 {
     _commandList = new List <GameConfigCommandDescriptor>();
     foreach (KeyValuePair <string, string> command in commandList)
     {
         GameConfigCommandDescriptor commandDescriptor = new GameConfigCommandDescriptor();
         commandDescriptor._command   = command.Key;
         commandDescriptor._arguments = command.Value;
         _commandList.Add(commandDescriptor);
     }
 }
Exemplo n.º 3
0
    public FileOperationResult Load()
    {
        try
        {
            XmlReader reader = XmlReader.Create(_descriptorFile);
            while (reader.Read())
            {
                // Only detect start elements.
                if (reader.IsStartElement())
                {
                    // Get element name and switch on it.
                    switch (reader.Name)
                    {
                    case "commands":
                    {
                        _gameConfigDB = new GameConfigDB();

                        string attribute = reader["name"];
                        Config.AssertResource(attribute);
                        _gameConfigDB.SetName(attribute);

                        attribute = reader["creationDate"];
                        Config.AssertResource(attribute);
                        _gameConfigDB.SetCreationDate(Int32.Parse(attribute));
                    }

                    break;

                    case "section":
                    {
                        if (_currentGameConfigSectionDescriptor != null)
                        {
                            _gameConfigDB.AddSection(_currentGameConfigSectionDescriptor);
                            _currentGameConfigSectionDescriptor = null;
                        }
                        _currentGameConfigSectionDescriptor = new GameConfigSectionDescriptor();
                        string attribute = reader["tittle"];
                        Config.AssertResource(attribute);
                        _currentGameConfigSectionDescriptor._tittle = Utils.DecodeHTML(attribute);
                    }
                    break;

                    case "command":
                    {
                        _currentGameConfigButtonDescriptor = new GameConfigButtonDescriptor();
                        string attribute = reader["type"];
                        Config.AssertResource(attribute);

                        GameConfigButtonDescriptor.Etype type = Utils.static_cast <GameConfigButtonDescriptor.Etype>(Int32.Parse(attribute));
                        _currentGameConfigButtonDescriptor._type = type;

                        attribute = reader["tittle"];
                        Config.AssertResource(attribute);
                        _currentGameConfigButtonDescriptor._tittle = Utils.DecodeHTML(attribute);

                        if (type == GameConfigButtonDescriptor.Etype.MultiCommand)
                        {
                            _currentGameConfigButtonDescriptor._commandList = new List <GameConfigCommandDescriptor>();
                        }
                        else
                        {
                            attribute = reader["command"];
                            Config.AssertResource(attribute);
                            _currentGameConfigButtonDescriptor._command = Utils.DecodeHTML(attribute);
                        }

                        if (type == GameConfigButtonDescriptor.Etype.FixedArgument ||
                            type == GameConfigButtonDescriptor.Etype.ExposedArgument)
                        {
                            attribute = reader["arguments"];
                            Config.AssertResource(attribute);
                            _currentGameConfigButtonDescriptor._arguments = Utils.DecodeHTML(attribute);
                        }

                        _currentGameConfigSectionDescriptor._buttons.Add(_currentGameConfigButtonDescriptor);
                    }
                    break;

                    case "command_sequence":
                    {
                        GameConfigCommandDescriptor commandDescriptor = new GameConfigCommandDescriptor();
                        string attribute = reader["command"];
                        Config.AssertResource(attribute);
                        commandDescriptor._command = Utils.DecodeHTML(attribute);

                        attribute = reader["arguments"];
                        Config.AssertResource(attribute);
                        commandDescriptor._arguments = Utils.DecodeHTML(attribute);

                        _currentGameConfigButtonDescriptor._commandList.Add(commandDescriptor);
                    }
                    break;
                    }
                }
            }

            if (_currentGameConfigSectionDescriptor != null)
            {
                _gameConfigDB.AddSection(_currentGameConfigSectionDescriptor);
                _currentGameConfigSectionDescriptor = null;
            }
            reader.Close();

            return(new FileOperationResult(true));
        }
        catch (System.Exception ex)
        {
            return(new FileOperationResult(false, ex.Message));
        }
    }
        private void AddCommandEntry(GameConfigCommandDescriptor command)
        {
            WidgetSequenceCommandEntry commandSequenceWidget = new WidgetSequenceCommandEntry(command);

            DoAddCommandEntry(commandSequenceWidget);
        }