Exemplo n.º 1
0
 // Start is called before the first frame update
 private void Awake()
 {
     eventButton     = GameObject.Find("EventButton").GetComponent <Button>();
     textCanvas      = GetComponentInChildren <TextCanvas>(true);
     buttonText      = eventButton.GetComponentInChildren <Text>(true);
     naviCanvas      = GetComponentInChildren <NaviCanvas>(true);
     gameOverCanvas  = GetComponentInChildren <GameOverCanvas>(true);
     gameClearCanvas = GetComponentInChildren <GameClearCanvas>(true);
     enemy           = GameObject.FindGameObjectWithTag("Enemy").GetComponent <Enemy>();
     player          = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>();
     eventCanvas     = GetComponentInChildren <EventCanvas>(true);
 }
Exemplo n.º 2
0
 // Start is called before the first frame update
 virtual protected void Start()
 {
     button     = FrontSceneManager.eventButton;
     buttonText = FrontSceneManager.buttonText;
     fadeCanvas = GameManager.fadeCanvas;
     textCanvas = FrontSceneManager.textCanvas;
     // audioController = GameManager.audioController;
     naviCanvas      = FrontSceneManager.naviCanvas;
     gameClearCanvas = FrontSceneManager.gameClearCanvas;
     enemy           = FrontSceneManager.enemy.gameObject;
     player          = FrontSceneManager.player.transform;
     if (unityEvent == null)
     {
         unityEvent = new UnityEvent();
     }
 }