public override void Read(CInputBindingsConfig n, GameBoxReader r) { var race = r.ReadString(); n.Bindings = r.ReadList <Binding>((i, r1) => { //if (i == 0) r1.ReadInt32(); return(new Binding { KeyCode = r1.ReadInt32(), DeviceGuid = r1.ReadId(), U01 = r1.ReadInt32(), U02 = r1.ReadInt32(), Action = r1.ReadString() }); }); }