Exemplo n.º 1
0
    private void FixedUpdate()
    {
        Ray cubeRay = new Ray(this.transform.position + rayPositionY, Vector3.forward);

        Debug.DrawRay(this.transform.position + rayPositionY, Vector3.forward * rayDistance);

        Ray cubeRay1 = new Ray(this.transform.position, Vector3.down);

        Debug.DrawRay(this.transform.position, Vector3.down * rayDown);

        RaycastHit hit;

        if (Physics.Raycast(this.transform.position + rayPositionY, Vector3.forward, out hit, rayDistance) ||
            Physics.Raycast(this.transform.position + rayPositionY, -Vector3.right, out hit, rayDistance) ||
            Physics.Raycast(this.transform.position + rayPositionY, Vector3.right, out hit, rayDistance))
        {
            if (hit.collider.gameObject.CompareTag("CubeWall"))
            {
                mState = EPlayerState.ePlayerLost;
                _gameManager.GameFinish();
            }
            if (hit.collider.gameObject.CompareTag("FinishTrigger"))
            {
                mState = EPlayerState.ePlayerWinner;
                _gameManager.LevelPassed();
            }
        }

        else if (Physics.Raycast(this.transform.position, Vector3.down, out hit, rayDown))
        {
            if (hit.collider.gameObject.CompareTag("platform"))
            {
                mState = EPlayerState.ePlayerLost;
                _gameManager.GameFinish();
            }
        }
    }