public PlayingState(CanvasHelper _cv, Dictionary <string, object> res, Game.PlayerWraper playing) : base(_cv, res, playing) { for (int i = 0; i < segments.Length; ++i) { segments[i] += stageOffset; } }
public ResultState(CanvasHelper _cv, Dictionary <string, object> res, Game.PlayerWraper playing) : base(_cv, res, playing) { }
public StateBase(CanvasHelper _cv, Dictionary <string, object> res, Game.PlayerWraper playing) { cv = _cv; resources = res; this.playing = playing; }