public void ChangeBackgroundBasedOnTargetType(GambitTargetType targetType, GameObject gLine) { switch (targetType) { case GambitTargetType.Player: gLine.GetComponent <Image>().color = AllyColor; break; case GambitTargetType.Enemy: gLine.GetComponent <Image>().color = TargetColor; break; case GambitTargetType.Disabled: gLine.GetComponent <Image>().color = DisabledColor; break; } }
public GambitTargetCondition(string name, GambitTargetType type) { this.Name = name; this.TargetType = type; }