public void ChangeBackgroundBasedOnTargetType(GambitTargetType targetType, GameObject gLine)
    {
        switch (targetType)
        {
        case GambitTargetType.Player:
            gLine.GetComponent <Image>().color = AllyColor;
            break;

        case GambitTargetType.Enemy:
            gLine.GetComponent <Image>().color = TargetColor;
            break;

        case GambitTargetType.Disabled:
            gLine.GetComponent <Image>().color = DisabledColor;
            break;
        }
    }
 public GambitTargetCondition(string name, GambitTargetType type)
 {
     this.Name       = name;
     this.TargetType = type;
 }