public void ReceiveTime(int time) { Console.WriteLine("Captain received: time is {0}", time); Galley.InputTime(time); GunDeck.InputTime(time); RumHall.InputTime(time); }
// Moves a crewmember at the appropriate location and gives a reference to the room's script private void AssignToRoom(GameObject cm, CrewMember cs, bool isSpec) { switch (cm.GetComponent <CrewMember>().role) { case "Quartermaster": cm.transform.position = new Vector3(storage.transform.position.x + 0.25f, storage.transform.position.y + 0.45f, storage.transform.position.z - 1); Storage st = storage.GetComponent <Storage>(); cs.assignedRoom = st; if (isSpec) { st.hasSpecialist = true; } break; case "Cook": cm.transform.position = new Vector3(galley.transform.position.x, galley.transform.position.y + 0.45f, galley.transform.position.z - 1); Galley gal = galley.GetComponent <Galley>(); cs.assignedRoom = gal; if (isSpec) { gal.hasSpecialist = true; } break; case "Engineer": cm.transform.position = new Vector3(engineRoom.transform.position.x, engineRoom.transform.position.y + 0.45f, engineRoom.transform.position.z - 1); EngineRoom er = engineRoom.GetComponent <EngineRoom>(); cs.assignedRoom = er; if (isSpec) { er.hasSpecialist = true; } break; case "Gunner": cm.transform.position = new Vector3(weaponsStation.transform.position.x, weaponsStation.transform.position.y + 0.45f, weaponsStation.transform.position.z - 1); WeaponStations ws = weaponsStation.GetComponent <WeaponStations>(); cs.assignedRoom = ws; if (isSpec) { ws.hasSpecialist = true; } break; case "Loader": cm.transform.position = new Vector3(magazine.transform.position.x, magazine.transform.position.y + 0.45f, magazine.transform.position.z - 1); Magazine mg = magazine.GetComponent <Magazine>(); cs.assignedRoom = mg; if (isSpec) { mg.hasSpecialist = true; } break; } }
public void ReceiveCrewHunger(int hunger) { Console.WriteLine("Captain received: crew hunger level {0}", hunger); Galley.InputCrewHunger(hunger); }