Exemplo n.º 1
0
 public void buyCurrentTile()
 {
     if (currentPlayer.GetCurrentTile().buyLocation(currentPlayer))
     {
         GUImanager.DisableButton(BUTTON_TYPE.BUY);
     }
 }
Exemplo n.º 2
0
 /*
  * called by a button for player
  */
 public void endTurn()
 {
     // current player will become next player
     // dice will be enabled
     GUImanager.disableGlowofPlayer(currentPlayerIndex);
     GUImanager.DisableButton(BUTTON_TYPE.BUY);
     currentPlayerIndex += 1;
     currentPlayerIndex %= (short)players.Length;
     currentPlayer       = players[currentPlayerIndex];
     DiceManager.resetDices();
     GUImanager.EnableButton(BUTTON_TYPE.THROW_DICE);
     GUImanager.removeImage(); // temprory
     startTurn();
     // Also, throw button should be enabled, and made interacable
 }
Exemplo n.º 3
0
 /*
  * called by manager
  */
 public void startTurn()
 {
     // allow the current player to throw a dice, or do any possible action at this time
     // ex. trade, mortgage, charity, etc.
     // STATUS: WAITING FOR DICE THROW
     GUImanager.enableGlowofPlayer(currentPlayerIndex);
     GUImanager.DisableButton(BUTTON_TYPE.END_TURN);
     GUImanager.EnableButton(BUTTON_TYPE.THROW_DICE);
     // after Dice throw:
     // STATUS: AFTER DICE THROW
     // here, disable dice throw, unless double
     // events should be fired. Buy land, pull card, etc.
     // also, all options before the hrow should be open.
     // enable the button to end the turn
 }
Exemplo n.º 4
0
 private void removeInitialGUI()
 {
     GUImanager.DisableButton(BUTTON_TYPE.END_TURN);
     GUImanager.DisableButton(BUTTON_TYPE.THROW_DICE);
     GUImanager.setPlayerListGUI(false);
 }