public override void OnGUI() { GUITools.BackgroundBox("Main Menu"); if (GUITools.CenteredButton(0, -30, ButtonWidth, ButtonHeight, "Start Game")) { SwitchToState <StartGameMenuState>(); } if (GUITools.CenteredButton(0, 0, ButtonWidth, ButtonHeight, "Settings")) { SwitchToState <SettingsMenu>(); } if (GUITools.CenteredButton(0, 30, ButtonWidth, ButtonHeight, "Exit Game")) { ExitGame(); } }
public override void OnGUI() { GUITools.BackgroundBox("Start Game Menu"); if (GUITools.CenteredButton(0, -30, 100, 20, "Singleplayer")) { StartSinglePlayerGame(); CloseMenu(); } if (GUITools.CenteredButton(0, 0, 100, 20, "Multiplayer Test")) { StartMultiplayer(); CloseMenu(); } if (GUITools.CenteredButton(0, 30, 100, 20, "Back")) { SwitchToState <MainMenuState>(); } }