//string _placeholder, bool _useSecureText
		public static GUIPromptDialog Create(string _title, string _message, InputFieldElement[] _inputList, string[] _buttonList, GUIPromptDialogResult _delegate)
		{
			GameObject _dialogGameObject 		= new GameObject("PromptDialog");
			GUIPromptDialog _instance 			= _dialogGameObject.AddComponent<GUIPromptDialog>();
			
			
			_instance.Title 		= _title;
			_instance.Message 		= _message;
			_instance.InputList 	= _inputList;
			_instance.ButtonList 	= _buttonList;

			_instance.Delegate		= _delegate;
			
			return _instance;
		}
Exemplo n.º 2
0
        //string _placeholder, bool _useSecureText
        public static GUIPromptDialog Create(string _title, string _message, InputFieldElement[] _inputList, string[] _buttonList, GUIPromptDialogResult _delegate)
        {
            GameObject      _dialogGameObject = new GameObject("PromptDialog");
            GUIPromptDialog _instance         = _dialogGameObject.AddComponent <GUIPromptDialog>();


            _instance.Title      = _title;
            _instance.Message    = _message;
            _instance.InputList  = _inputList;
            _instance.ButtonList = _buttonList;

            _instance.Delegate = _delegate;

            return(_instance);
        }