//string _placeholder, bool _useSecureText public static GUIPromptDialog Create(string _title, string _message, InputFieldElement[] _inputList, string[] _buttonList, GUIPromptDialogResult _delegate) { GameObject _dialogGameObject = new GameObject("PromptDialog"); GUIPromptDialog _instance = _dialogGameObject.AddComponent<GUIPromptDialog>(); _instance.Title = _title; _instance.Message = _message; _instance.InputList = _inputList; _instance.ButtonList = _buttonList; _instance.Delegate = _delegate; return _instance; }
//string _placeholder, bool _useSecureText public static GUIPromptDialog Create(string _title, string _message, InputFieldElement[] _inputList, string[] _buttonList, GUIPromptDialogResult _delegate) { GameObject _dialogGameObject = new GameObject("PromptDialog"); GUIPromptDialog _instance = _dialogGameObject.AddComponent <GUIPromptDialog>(); _instance.Title = _title; _instance.Message = _message; _instance.InputList = _inputList; _instance.ButtonList = _buttonList; _instance.Delegate = _delegate; return(_instance); }