private void PlayerUpdate() { GUIPlayer playerGUI = gameObject.GetComponent("GUIPlayer") as GUIPlayer; playerGUI.Health = tankData.HealthAmount; playerGUI.RocketAmmo = hatchControlData.RocketAmmo; playerGUI.ShellAmmo = gunData.ShellAmmo; }
private void PlayerMechanics() { playerGUI = gameObject.GetComponent("GUIPlayer") as GUIPlayer; playerGUI.Health = tankData.HealthAmount; playerGUI.MaxHealth = HealthSave; playerGUI.HealthBars = GameObject.Find(tankPreset.ToString() + "HealthBarsFull"). GetComponent <GUIPlayer>().HealthBars; playerGUI.ShellAmmo = gunData.ShellAmmo; playerGUI.RocketAmmo = hatchControlData.RocketAmmo; playerGuiTexture.texture = new Texture2D(140, 60); }
private void PlayerControlled() { gameObject.tag = "Player"; //Player Modules if (!gameObject.GetComponent("GUIPlayer")) { playerGUI = gameObject.AddComponent("GUIPlayer") as GUIPlayer; } if (!gameObject.GetComponent("GUITexture")) { playerGuiTexture = gameObject.AddComponent("GUITexture") as GUITexture; } fireRocketData = hatchControl.AddComponent("PlayerLaunchRocket") as PlayerLaunchRocket; fireShellData = gun.AddComponent("PlayerLaunchShell") as PlayerLaunchShell; movement = gameObject.AddComponent("PlayerMovement") as PlayerMovement; positionCursorData = gunShieldControl.AddComponent("FollowCursor") as FollowCursor; AudioListener playerAudioListener = gameObject.AddComponent("AudioListener") as AudioListener; }
private void NewTeachX10() { string key = "x10"; int value = NewGetTeachStep(key); if (value == 1) { GUIMain guiMain = Globals.Instance.MGUIManager.GetGUIWindow <GUIMain>(); if (guiMain != null && guiMain.IsVisible) { NewSetJianTouPos(key, 1, CMD_X10_1, 300, 100f, new Vector3(-408f, 720f, 0f), new Vector3(200f, 30f, 0f), new Vector3(0f, -180f, -25f)); } } else if (value == 2) { GUIPlayer guiPlayer = Globals.Instance.MGUIManager.GetGUIWindow <GUIPlayer>(); if (guiPlayer != null && guiPlayer.IsVisible) { ShowTalkObj(7013, key, TeachFinishedValue, true); } } }
public void RecuperarVida(Atributos atributos, GUIPlayer gui) { if (atributos.VidaAtualMenorqVida()) { switch (Tamanho) { case Tamanho.Pequeno: atributos.RecuperarVida(1.15f); gui.SetVida(atributos.vidaAtual, atributos.vida); break; case Tamanho.Medio: atributos.RecuperarVida(1.30f); gui.SetVida(atributos.vidaAtual, atributos.vida); break; case Tamanho.Grande: atributos.RecuperarVida(1.50f); gui.SetVida(atributos.vidaAtual, atributos.vida); break; } } Destroy(gameObject); }
// Use this for initialization void Start() { m_SetPlayer = GameManager.GetInstance().m_cPlayer; m_SetGUI = GameManager.GetInstance().m_cGUIPlayer; }
private void PlayerMechanics() { playerGUI = gameObject.GetComponent("GUIPlayer") as GUIPlayer; playerGUI.Health = tankData.HealthAmount; playerGUI.MaxHealth = HealthSave; playerGUI.HealthBars = GameObject.Find(tankPreset.ToString() + "HealthBarsFull"). GetComponent<GUIPlayer>().HealthBars; playerGUI.ShellAmmo = gunData.ShellAmmo; playerGUI.RocketAmmo = hatchControlData.RocketAmmo; playerGuiTexture.texture = new Texture2D(140, 60); }
private void PlayerControlled() { gameObject.tag = "Player"; //Player Modules if(!gameObject.GetComponent("GUIPlayer")) { playerGUI = gameObject.AddComponent("GUIPlayer") as GUIPlayer; } if(!gameObject.GetComponent("GUITexture")) { playerGuiTexture = gameObject.AddComponent("GUITexture") as GUITexture; } fireRocketData = hatchControl.AddComponent("PlayerLaunchRocket") as PlayerLaunchRocket; fireShellData = gun.AddComponent("PlayerLaunchShell") as PlayerLaunchShell; movement = gameObject.AddComponent("PlayerMovement") as PlayerMovement; positionCursorData = gunShieldControl.AddComponent("FollowCursor") as FollowCursor; AudioListener playerAudioListener = gameObject.AddComponent("AudioListener") as AudioListener; }