// ================================================================ // // 数字のイメージを作る. protected GUINumber create_number(float x, float y) { GUINumber number = GameObject.Instantiate(this.numberPrefab).GetComponent <GUINumber>(); number.GetComponent <RectTransform>().SetParent(this.GetComponent <RectTransform>()); number.GetComponent <RectTransform>().localPosition = new Vector3(x, y, 0.0f); return(number); }