Exemplo n.º 1
0
        public override void OnInspectorGUI()
        {
            current = (TransitionGroup)target;

            serializedObject.Update();

            EditorGUILayout.PropertyField(label, new GUIContent("Label", "A dev feature, stripped at runtime"));

            EditorGUILayout.PropertyField(triggerInstantly, new GUIContent("Trigger Instantly"));


            GUILayout.Space(10);

            GUIHelper.ArrayGUI(transitions, "transitions");
            GUIHelper.ArrayGUI(transitions, "transitionGroups");

            #region Delay
            GUILayout.Space(10);

            EditorGUILayout.PropertyField(delay, new GUIContent("Delay", "Use this value to override all delays. 0 will mean no valus are edited"));

            if (delay.floatValue != 0)
            {
                EditorGUILayout.PropertyField(delayOperator, new GUIContent("Operator Type", "How to apply this delay to other transitions and groups"));
            }
            #endregion

            #region Transition Time
            GUILayout.Space(10);

            EditorGUILayout.PropertyField(transitionInTime, new GUIContent("Transition Time", "Use this value to override all transition times. 0 will mean no valus are edited"));

            if (transitionInTime.floatValue > 0)
            {
                EditorGUILayout.PropertyField(transitionTimeOperator, new GUIContent("Operator Type", "How to apply this time to other transitions and groups"));
            }
            #endregion

            #region Display Time
            GUILayout.Space(10);

            #region Check If Needs Edited
            bool editDisplayTime = false;

            if (current.transitions == null)
            {
                current.transitions = new TransitionalObject[0];
            }

            for (int i = 0; i < current.transitions.Length; i++)
            {
                if (current.transitions[i] != null)// && current.transitions[i].DisplayTime >= 0)
                {
                    editDisplayTime = true;
                    break;
                }
            }

            if (editDisplayTime)
            {
                for (int i = 0; i < current.transitionGroups.Length; i++)
                {
                    for (int ii = 0; ii < current.transitionGroups[i].transitions.Length; ii++)
                    {
                        if (current.transitionGroups[i] != null)// && current.transitionGroups[i].transitions[ii].displayTime >= 0)
                        {
                            editDisplayTime = true;
                            i = current.transitionGroups.Length;//end the outer loop
                            break;
                        }
                    }
                }
            }
            #endregion

            if (editDisplayTime)//basically only display this if at least one of the transitions uses this varaible
            {
                EditorGUILayout.PropertyField(displayTime, new GUIContent("Display Time", "Use this value to override all transition times. 0 will mean no valus are edited"));

                if (displayTime.floatValue != 0)
                {
                    EditorGUILayout.PropertyField(displayTimeOperator, new GUIContent("Operator Type", "How to apply this display time to other transitions and groups"));
                }
            }
            #endregion

            #region Fade Out Delay
            GUILayout.Space(10);

            EditorGUILayout.PropertyField(fadeOutDelay, new GUIContent("Fade Out Delay", "Use this value to override all delays. 0 will mean no valus are edited"));

            if (fadeOutDelay.floatValue != 0)
            {
                EditorGUILayout.PropertyField(fadeOutDelayOperator, new GUIContent("Operator Type", "How to apply this delay to other transitions and groups"));
            }
            #endregion

            #region Transition Time
            GUILayout.Space(10);

            EditorGUILayout.PropertyField(fadeOutTime, new GUIContent("Fade Out Time", "Use this value to override all transition times. 0 will mean no valus are edited"));

            if (fadeOutTime.floatValue > 0)
            {
                EditorGUILayout.PropertyField(fadeOutTimeOperator, new GUIContent("Operator Type", "How to apply this time to other transitions and groups"));
            }
            #endregion

            #region Buttons
            GUILayout.Space(10);

            if (GUILayout.Button(new GUIContent("View Start")))
            {
                for (int i = 0; i < current.transitions.Length; i++)
                {
                    if (current.transitions[i] != null)
                    {
                        current.transitions[i].ViewPosition(TransitionalObject.MovingDataType.StartPoint);
                    }
                }
            }

            if (GUILayout.Button(new GUIContent("View End")))
            {
                for (int i = 0; i < current.transitions.Length; i++)
                {
                    if (current.transitions[i] != null)
                    {
                        current.transitions[i].ViewPosition(TransitionalObject.MovingDataType.EndPoint);
                    }
                }
            }
            #endregion

            if (GUI.changed)
            {
                EditorUtility.SetDirty(target);
            }

            serializedObject.ApplyModifiedProperties();// Apply changes to the serializedProperty - always do this in the end of OnInspectorGUI.
        }