private void RemoveCharacterFollowGUI() { if (GUIChar) { GUIChar.DestroyGUICharacterFollow(); } GUIChar = null; }
// ========================================= /AI ========================================= // =========================================== GUI ========================================== protected virtual void CreateCharacterFollowGUI() { if (!GUIChar && GUIController.Instance) { GUIChar = GUIController.Instance.GenerateGUICharacterFollow(); GUIChar.Initialize(this); } }