private void Awake() { Application.runInBackground = true; BlackScreen.SetActive(false); Zombie.SetInfectedScreen(false); GUI2.Init(); TEX.Init(); SND.Init(); PlayerControll.Init(); WeaponData.Init(); BasePlayer.Init(); EntControll.Init(); this.goGUI = GameObject.Find("GUI"); this.goGUI.GetComponent <global::Console>().PostAwake(); this.goGUI.GetComponent <Crosshair>().PostAwake(); this.goGUI.GetComponent <HUD>().PostAwake(); this.goGUI.GetComponent <ChooseTeam>().PostAwake(); this.goGUI.GetComponent <ScoreBoard>().PostAwake(); this.goGUI.GetComponent <Chat>().PostAwake(); this.goGUI.GetComponent <ScoreTop>().PostAwake(); this.goGUI.GetComponent <Award>().PostAwake(); this.goGUI.GetComponent <PlayerNames>().PostAwake(); this.goGUI.GetComponent <Message>().PostAwake(); this.goGUI.GetComponent <Indicator>().PostAwake(); this.goGUI.GetComponent <BuyMenu>().PostAwake(); this.goGUI.GetComponent <EscapeMenu>().PostAwake(); this.goGUI.GetComponent <Vote>().PostAwake(); this.goGUI.GetComponent <C4>().PostAwake(); this.goGUI.GetComponent <MenuBanList>().PostAwake(); this.goGUI.GetComponent <BlackScreen>().PostAwake(); this.goGUI.GetComponent <Zombie>().PostAwake(); this.goPlayer = GameObject.Find("LocalPlayer"); this.goPlayer.GetComponent <HitSound>().PostAwake(); this.goPlayer.GetComponent <HitEffect>().PostAwake(); this.goCore = GameObject.Find("Core"); this.goCore.GetComponent <UDPClient>().PostAwake(); this.goCore.GetComponent <Client>().PostAwake(); base.SendMessage("PostAwake"); base.StartCoroutine("autostart"); RenderSettings.fog = false; }