Exemplo n.º 1
0
        private void ImportTexture(List <GTXImporterSettings> settings)
        {
            Cursor.Current = Cursors.WaitCursor;
            foreach (var setting in settings)
            {
                if (setting.GenerateMipmaps)
                {
                    setting.DataBlockOutput.Clear();
                    setting.DataBlockOutput.Add(setting.GenerateMips());
                }

                if (setting.DataBlockOutput != null)
                {
                    FTEX ftex = new FTEX();
                    ftex.texture = new ResU.Texture();
                    var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
                    var tex     = FTEX.FromGx2Surface(surface, setting.TexName);
                    ftex.UpdateTex(tex);
                    ftex.IsEdited = true;

                    ftex.Read(ftex.texture);
                    ftex.LoadOpenGLTexture();
                    AddNode(ftex);
                }
                else
                {
                    MessageBox.Show("Something went wrong???");
                }
            }
        }
Exemplo n.º 2
0
        public void ReplaceImage(Image image, string FileName)
        {
            GTXImporterSettings setting = SetImporterSettings(image, FileName);

            setting.MipSwizzle       = Tex2Swizzle;
            setting.MipCountOriginal = (int)MipCount;

            GTXTextureImporter importer = new GTXTextureImporter();

            importer.LoadSetting(setting);

            if (importer.ShowDialog() == DialogResult.OK)
            {
                Cursor.Current = Cursors.WaitCursor;

                if (setting.GenerateMipmaps && !setting.IsFinishedCompressing)
                {
                    setting.DataBlockOutput.Clear();
                    setting.DataBlockOutput.Add(setting.GenerateMips());
                }

                if (setting.DataBlockOutput != null)
                {
                    var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
                    surface.compSel    = new byte[4];
                    surface.compSel[0] = (byte)setting.RedComp;
                    surface.compSel[1] = (byte)setting.GreenComp;
                    surface.compSel[2] = (byte)setting.BlueComp;
                    surface.compSel[3] = (byte)setting.alphaRef;

                    var tex = FromGx2Surface(surface, setting.TexName);
                    UpdateTex(tex);

                    texture.Name = Text;
                    IsReplaced   = true;
                    Read(texture);
                    LoadOpenGLTexture();
                }
                else
                {
                    MessageBox.Show("Something went wrong???");
                }
            }

            if (IsEditorActive() && IsReplaced)
            {
                UpdateEditor();
            }
        }
Exemplo n.º 3
0
        private void ImportPlaceholderTexture(byte[] data, string TextureName)
        {
            GTXImporterSettings setting = new GTXImporterSettings();

            setting.LoadDDS(TextureName, data);

            var  surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
            FTEX ftex    = new FTEX();

            ftex.texture  = new ResU.Texture();
            ftex.texture  = FTEX.FromGx2Surface(surface, setting.TexName);
            ftex.IsEdited = true;
            ftex.Read(ftex.texture);

            AddNode(ftex);
            ftex.LoadOpenGLTexture();
        }
Exemplo n.º 4
0
        public void ReplaceTexture(string FileName, TEX_FORMAT DefaultFormat = TEX_FORMAT.UNKNOWN, uint MipMapCount = 0,
                                   uint swizzlePattern    = 0, TEX_FORMAT[] SupportedFormats = null, bool DisplayBc4AlphaSetting = false,
                                   bool IsSwizzleReadOnly = false, bool IsTileModeReadOnly   = false, bool IsFormatReadOnly      = false, bool flipTextureY = false)
        {
            string ext = System.IO.Path.GetExtension(FileName);

            ext = ext.ToLower();

            if (ext == ".bftex")
            {
                texture.Import(FileName, ((BFRESGroupNode)Parent).GetResFileU());
                texture.Name = Text;
                IsReplaced   = true;
                Read(texture);

                if (IsEditorActive())
                {
                    UpdateEditor();
                }
                return;
            }

            GTXImporterSettings setting = SetImporterSettings(FileName, DefaultFormat);

            setting.FlipY          = flipTextureY;
            setting.MipSwizzle     = Tex2Swizzle;
            setting.SwizzlePattern = swizzlePattern;

            GTXTextureImporter importer = new GTXTextureImporter();

            importer.DisplayBC4Alpha  = DisplayBc4AlphaSetting;
            importer.ReadOnlySwizzle  = IsSwizzleReadOnly;
            importer.ReadOnlyTileMode = IsSwizzleReadOnly;
            importer.ReadOnlyFormat   = IsFormatReadOnly;

            if (MipMapCount != 0)
            {
                setting.MipCount            = MipMapCount;
                importer.OverrideMipCounter = true;
            }
            if (SupportedFormats != null)
            {
                importer.LoadSupportedFormats(SupportedFormats);
            }

            importer.LoadSetting(setting);

            if (ext == ".dds")
            {
                if (setting.DataBlockOutput != null)
                {
                    var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
                    var tex     = FromGx2Surface(surface, setting.TexName);
                    UpdateTex(tex);
                    texture.Name = Text;
                    IsReplaced   = true;
                    Read(texture);
                    LoadOpenGLTexture();
                    LibraryGUI.UpdateViewport();
                }
            }
            else
            {
                if (importer.ShowDialog() == DialogResult.OK)
                {
                    Cursor.Current = Cursors.WaitCursor;

                    UseBc4Alpha = setting.UseBc4Alpha;
                    if (setting.GenerateMipmaps && !setting.IsFinishedCompressing)
                    {
                        setting.DataBlockOutput.Clear();
                        setting.DataBlockOutput.Add(setting.GenerateMips());
                    }

                    if (setting.DataBlockOutput != null)
                    {
                        var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
                        var tex     = FromGx2Surface(surface, setting.TexName);
                        UpdateTex(tex);
                        texture.Name = Text;
                        IsReplaced   = true;
                        Read(texture);
                        LoadOpenGLTexture();
                        LibraryGUI.UpdateViewport();
                    }
                    else
                    {
                        MessageBox.Show("Something went wrong???");
                    }
                }
            }
            if (IsEditorActive() && IsReplaced)
            {
                UpdateEditor();
            }
        }
Exemplo n.º 5
0
        public void ImportTexture(string[] FileNames)
        {
            GTXTextureImporter         importer = new GTXTextureImporter();
            List <GTXImporterSettings> settings = new List <GTXImporterSettings>();

            foreach (string name in FileNames)
            {
                string TextureName = Path.GetFileNameWithoutExtension(name);


                string ext = Path.GetExtension(name);
                ext = ext.ToLower();

                if (ext == ".bftex")
                {
                    FTEX ftex = new FTEX();
                    ftex.texture = new ResU.Texture();
                    ftex.texture.Import(name, GetResFileU());
                    ftex.IsEdited = true;
                    ftex.Read(ftex.texture);
                    AddNode(ftex);
                }
                else if (ext == ".dds" || ext == ".dds2")
                {
                    FTEX ftex = new FTEX();
                    ftex.texture = new ResU.Texture();

                    GTXImporterSettings setting = FTEX.SetImporterSettings(name);

                    if (setting.DataBlockOutput != null)
                    {
                        var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
                        var tex     = FTEX.FromGx2Surface(surface, setting.TexName);
                        ftex.UpdateTex(tex);

                        ftex.IsEdited = true;
                        ftex.Read(ftex.texture);
                        ftex.LoadOpenGLTexture();
                        AddNode(ftex);
                    }
                }
                else
                {
                    settings.Add(FTEX.SetImporterSettings(name));
                }
            }
            if (settings.Count == 0)
            {
                importer.Dispose();
            }
            else
            {
                importer.LoadSettings(settings);
                if (importer.ShowDialog() == DialogResult.OK)
                {
                    ImportTexture(settings);

                    settings.Clear();

                    GC.Collect();
                    Cursor.Current = Cursors.Default;
                }
            }
        }
Exemplo n.º 6
0
        public override void ReplaceAll()
        {
            FolderSelectDialog sfd = new FolderSelectDialog();

            if (sfd.ShowDialog() == DialogResult.OK)
            {
                if (Type == BRESGroupType.Textures)
                {
                    GTXTextureImporter         importer = new GTXTextureImporter();
                    List <GTXImporterSettings> settings = new List <GTXImporterSettings>();

                    foreach (string file in System.IO.Directory.GetFiles(sfd.SelectedPath))
                    {
                        string FileName = System.IO.Path.GetFileNameWithoutExtension(file);

                        foreach (FTEX ftex in Nodes)
                        {
                            if (FileName == ftex.Text)
                            {
                                string ext = Path.GetExtension(file);
                                ext = ext.ToLower();

                                if (ext == ".bftex")
                                {
                                    ftex.texture = new ResU.Texture();
                                    ftex.texture.Import(file, GetResFileU());
                                    ftex.IsEdited = true;
                                    ftex.Read(ftex.texture);
                                }
                                else if (ext == ".dds" || ext == ".dds2")
                                {
                                    GTXImporterSettings setting = FTEX.SetImporterSettings(file);
                                    if (setting.DataBlockOutput != null)
                                    {
                                        var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
                                        var tex     = FTEX.FromGx2Surface(surface, setting.TexName);
                                        ftex.UpdateTex(tex);
                                        ftex.IsReplaced = true;
                                        ftex.Read(ftex.texture);
                                        ftex.LoadOpenGLTexture();
                                    }
                                }
                                else
                                {
                                    var setting = FTEX.SetImporterSettings(file);
                                    setting.MipCountOriginal = (int)ftex.MipCount;
                                    setting.Format           = (GX2.GX2SurfaceFormat)FTEX.ConvertToGx2Format(ftex.Format);
                                    settings.Add(setting);
                                }
                            }
                        }
                    }

                    if (settings.Count == 0)
                    {
                        importer.Dispose();
                    }
                    else
                    {
                        importer.LoadSettings(settings);
                        if (importer.ShowDialog() == DialogResult.OK)
                        {
                            foreach (var setting in settings)
                            {
                                foreach (FTEX ftex in Nodes)
                                {
                                    if (setting.TexName == ftex.Text)
                                    {
                                        if (setting.GenerateMipmaps && !setting.IsFinishedCompressing)
                                        {
                                            setting.DataBlockOutput.Clear();
                                            setting.DataBlockOutput.Add(setting.GenerateMips());
                                        }

                                        if (setting.DataBlockOutput != null)
                                        {
                                            var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
                                            var tex     = FTEX.FromGx2Surface(surface, setting.TexName);
                                            ftex.UpdateTex(tex);
                                            tex.Name      = ftex.Text;
                                            ftex.IsEdited = true;
                                            ftex.Read(ftex.texture);
                                            ftex.LoadOpenGLTexture();
                                        }
                                        else
                                        {
                                            MessageBox.Show("Something went wrong???");
                                        }
                                    }
                                }
                            }

                            settings.Clear();

                            GC.Collect();
                            Cursor.Current = Cursors.Default;
                        }
                    }
                }
                else
                {
                    foreach (string file in System.IO.Directory.GetFiles(sfd.SelectedPath))
                    {
                        string FileName = System.IO.Path.GetFileNameWithoutExtension(file);

                        foreach (TreeNode node in Nodes)
                        {
                            if (node is STGenericWrapper)
                            {
                                if (FileName == node.Text)
                                {
                                    ((STGenericWrapper)node).Replace(file);
                                }
                            }
                        }
                    }
                }
            }
        }