Exemplo n.º 1
0
    static void ReplaceFont()
    {
        List <string> files = new List <string>();

        GTTools.GetDirs(Application.dataPath + "/Resources/Guis", ref files);
        string replacePath             = Application.dataPath.Replace("//Assets", string.Empty);
        List <UnityEngine.Object> objs = new List <UnityEngine.Object>();

        for (int i = 0; i < files.Count; i++)
        {
            if (!files[i].EndsWith(".prefab"))
            {
                continue;
            }

            string             s   = "Assets" + files[i].Replace(replacePath, string.Empty);
            UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath <UnityEngine.Object>(s);
            if (obj != null)
            {
                objs.Add(obj);
            }
        }

        Font font = AssetDatabase.LoadAssetAtPath <Font>("Assets/Resources/Fonts/Droid Sans.ttf");

        NGUIText.dynamicFont       = font;
        NGUISettings.ambigiousFont = font;
        for (int i = 0; i < objs.Count; i++)
        {
            UnityEngine.GameObject go = (GameObject)objs[i];
            if (go == null)
            {
                return;
            }
            GameObject clone  = GameObject.Instantiate(go);
            UILabel[]  labels = clone.GetComponentsInChildren <UILabel>(true);
            foreach (var current in labels)
            {
                current.ambigiousFont = font;
                current.trueTypeFont  = font;
            }
            PrefabUtility.ReplacePrefab(clone, go);
            GameObject.DestroyImmediate(clone);
        }

        AssetDatabase.Refresh();
        AssetDatabase.SaveAssets();
    }