public static void Main(string[] args) { // GTKBindingHelper.InitXThreads(); // GTK GTKBindingHelper.InitializeGlBindings(); Application.Init(); MainWindow win = MainWindow.Create(); win.Show(); Application.Run(); }
public override void LoadAll() { // Modern unices can use EGL to create // both GL and ES contexts, so we need // to load all entry points. This is // especially true on KMS, Wayland and Mir. Stopwatch time = Stopwatch.StartNew(); GTKBindingHelper.InitializeGlBindings(); Debug.Print("Bindings loaded in {0} ms.", time.Elapsed.TotalMilliseconds); }