Exemplo n.º 1
0
        public bool FindMaterialTemplate(Shader shader, GRenderPipelineType pipeline, out GWizardMaterialTemplate template)
        {
            template = default;
            List <GWizardMaterialTemplate> templateList =
                pipeline == GRenderPipelineType.Builtin ? BuiltinRPMaterials :
                pipeline == GRenderPipelineType.Universal ? UniversalRPMaterials :
                null;

            if (templateList == null)
            {
                return(false);
            }

            int index = templateList.FindIndex((t) =>
            {
                return(t.Material != null && t.Material.shader == shader);
            });

            if (index >= 0)
            {
                template = templateList[index];
            }

            return(index >= 0);
        }
Exemplo n.º 2
0
        public Material GetClonedMaterial(GRenderPipelineType pipeline, GLightingModel light, GTexturingModel texturing, GSplatsModel splats = GSplatsModel.Splats4)
        {
            GWizardMaterialTemplate        matTemplate;
            List <GWizardMaterialTemplate> collection =
                pipeline == GRenderPipelineType.Universal ? UniversalRPMaterials :
                BuiltinRPMaterials;

            if (texturing != GTexturingModel.Splat)
            {
                matTemplate = collection.Find(m =>
                {
                    return(m.LightingModel == light && m.TexturingModel == texturing);
                });
            }
            else
            {
                matTemplate = collection.Find(m =>
                {
                    return(m.LightingModel == light && m.TexturingModel == texturing && m.SplatsModel == splats);
                });
            }

            Material mat = null;

            if (matTemplate.Material != null)
            {
                mat = UnityEngine.Object.Instantiate(matTemplate.Material);
            }

            return(mat);
        }
Exemplo n.º 3
0
        private static void DrawRenderPipelineSettingGUI()
        {
            GRenderPipelineType pipeline = GCommon.CurrentRenderPipeline;
            string label = string.Format("0. {0} Render Pipeline Setup", pipeline.ToString());
            string id    = "wizard-rp-setup";

            GEditorCommon.Foldout(label, true, id, () =>
            {
                string instruction = string.Format(
                    "Install additional package for {0} Render Pipeline.\n" +
                    "Status: {1}.",
                    pipeline,
                    GPackageInitializer.isUrpSupportInstalled ? "INSTALLED" : "NOT INSTALLED");
                EditorGUILayout.LabelField(instruction, GEditorCommon.WordWrapLeftLabel);
                if (pipeline == GRenderPipelineType.Universal)
                {
                    if (GUILayout.Button("Install"))
                    {
                        GUrpPackageImporter.Import();
#if GRIFFIN_URP
                        Griffin.URP.GGriffinUrpInstaller.Install();
#endif
                    }
                }
            });
        }
Exemplo n.º 4
0
        private static Material GetNonInteractiveBillboardGrassMaterial()
        {
            GRenderPipelineType pipeline = GCommon.CurrentRenderPipeline;

            if (pipeline == GRenderPipelineType.Builtin)
            {
                return(GRuntimeSettings.Instance.foliageRendering.grassBillboardMaterial);
            }
            else if (pipeline == GRenderPipelineType.Universal)
            {
                return(GRuntimeSettings.Instance.foliageRendering.urpGrassBillboardMaterial);
            }
            else
            {
                return(null);
            }
        }
Exemplo n.º 5
0
        public void OnProcessShader(Shader shader, ShaderSnippetData snippet, IList <ShaderCompilerData> data)
        {
            string shaderName                  = shader.name;
            bool   isPolarisShader             = shaderName.StartsWith("Polaris");
            GRenderPipelineType shaderPipeline =
                shaderName.StartsWith("Polaris/BuiltinRP/") ? GRenderPipelineType.Builtin :
                shaderName.StartsWith("Polaris/URP/") ? GRenderPipelineType.Universal :
                GRenderPipelineType.Unsupported;
            GRenderPipelineType currentPipeline = GCommon.CurrentRenderPipeline;

            if (isPolarisShader)
            {
                if (shaderPipeline != currentPipeline)
                {
                    data.Clear();
                }
            }
        }