public override bool StateAttack(GSkill skill) { GPlayerWrapper victim = skill.GetVictim(); int skill_level = skill.GetLevel(); victim.SetTime(15000.0f); victim.SetBuffid(1); victim.SetValue(((100 * skill_level))); victim.SetAddantidizzy(true); victim.SetTime(15000.0f); victim.SetBuffid(1); victim.SetValue(((100 * skill_level))); victim.SetAddantisleep(true); victim.SetTime(15000.0f); victim.SetBuffid(1); victim.SetValue(((100 * skill_level))); victim.SetAddantiwrap(true); victim.SetTime(15000.0f); victim.SetBuffid(1); victim.SetValue(((100 * skill_level))); victim.SetAddantislow(true); return(true); }