Exemplo n.º 1
0
        public static void _M_euclidian_distance(Index2 size, ArrayView2D <float> output, Index2 position)
        {
            var x = size.X;
            var y = size.Y;

            output[x, y] = GPUMath.Sqrt(GPUMath.Pow(x - position.X, 2) + GPUMath.Pow(y - position.Y, 2));
        }
Exemplo n.º 2
0
        public static void _M_Pow(Index2 size, ArrayView2D <float> m, int p)
        {
            var x = size.X;
            var y = size.Y;

            m[x, y] = GPUMath.Pow(m[x, y], p);
        }
Exemplo n.º 3
0
        public static void kernel_V_Pow(Index pos, ArrayView <float> output, ArrayView <float> arr, float exp)
        {
            int x = pos.X;

            output[x] = GPUMath.Pow(arr[x], exp);
        }
Exemplo n.º 4
0
        public static void _V_euclidian_distance(Index size, ArrayView <float> output, Index position)
        {
            var x = size.X;

            output[x] = GPUMath.Sqrt(GPUMath.Pow(x - position.X, 2));
        }
Exemplo n.º 5
0
        public static void _V_Pow(Index size, ArrayView <float> output, ArrayView <float> v, int p)
        {
            var x = size.X;

            output[x] = GPUMath.Pow(v[x], p);
        }