Exemplo n.º 1
0
 public GOAPActionAttackJump(GOAPActionType1 actionType, Agent1 agent,
                             List <WorldStateBitData> WSPrecondition, List <WorldStateBitDataAction> WSEffect)
     : base(actionType, agent, WSPrecondition, WSEffect)
 {
 }
 public GOAPActionGoToMeleeRange1(GOAPActionType1 actionType, Agent1 agent,
                                  List <WorldStateBitData> WSPrecondition, List <WorldStateBitDataAction> WSEffect)
     : base((int)actionType, agent, WSPrecondition, WSEffect)
 {
     range = Agent.BlackBoard.weaponRange;
 }
Exemplo n.º 3
0
 public GOAPActionChase(GOAPActionType1 actionType, Agent1 agent,
                        List <WorldStateBitData> WSPrecondition, List <WorldStateBitDataAction> WSEffect)
     : base(actionType, agent, WSPrecondition, WSEffect)
 {
     range = Agent.BlackBoard.combatRange;
 }
Exemplo n.º 4
0
 public GOAPActionOrderRoll(GOAPActionType1 actionType, Agent1 agent,
                            List <WorldStateBitData> WSPrecondition, List <WorldStateBitDataAction> WSEffect)
     : base((int)actionType, agent, WSPrecondition, WSEffect)
 {
 }
Exemplo n.º 5
0
 public GOAPActionCombatMoveForward(GOAPActionType1 actionType, Agent1 agent,
                                    List <WorldStateBitData> WSPrecondition, List <WorldStateBitDataAction> WSEffect)
     : base((int)actionType, agent, WSPrecondition, WSEffect)
 {
 }
Exemplo n.º 6
0
 public GOAPActionRollForDodge(GOAPActionType1 actionType, Agent1 agent,
                               List <WorldStateBitData> WSPrecondition, List <WorldStateBitDataAction> WSEffect)
     : base(actionType, agent, WSPrecondition, WSEffect)
 {
 }
 public GOAPActionReactToDamageBoss(GOAPActionType1 actionType, Agent1 agent,
                                    List <WorldStateBitData> WSPrecondition, List <WorldStateBitDataAction> WSEffect)
     : base((int)actionType, agent, WSPrecondition, WSEffect)
 {
 }
 public GOAPActionAttackMeleeSingleSword(GOAPActionType1 actionType, Agent1 agent,
                                         List <WorldStateBitData> WSPrecondition, List <WorldStateBitDataAction> WSEffect)
     : base((int)actionType, agent, WSPrecondition, WSEffect)
 {
 }